Big update this time.
- Redid movement completely. Uses Rigidbody based movement controller. no more bouncing off other networked players, no nasty charactercontroller motion issues, and access to all the low level control I could ever want. Now I can add and subtract movement vectors as I wish, meaning cannon jumping + knockback now works as it should.
- Melee weapons have lunge attacks now! when an enemy is under the crosshair, attacking boosts yu towards them.usefulness is somewhat questionable at this point, seems to work when it's least helpful, so we'll see if this stays.
- Melee weapons now have knockback, with the Morgenstern alt having pretty considerable force. Handy for pushing foes to their doom.
- Melee weapon hitboxes are now properly sized, and timed to fit the animations properly.
- Damage screenflashes are now set up properly using Gui.drawtexture, so there are no more mysterious floating red squares. sadly there's a weird issue with all players getting red screens when people die, but I'm fairly sure I know how to fix that.
and the best till last:
- START SERVER SCREEN NOW HAS A BACK BUTTON. you don't have to quit the game if you press the wrong button anymore!

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