New round of changes from the past week:
-Damage screen flash no longer displays for everyone when someone dies
-Tweaks to movement so things run smoother
-Explosion knockback is correctly calculated now, so cannon jumping works as it should (but it's still hard to get right)
-Burg visual updates, close to being done now
-Added Magic Wand
Primary fire: Fast moving bolt that does high damage, but the low rate of fire makes landing shots important. Very small amount of splash damage.
Secondary fire: Reflective parry spell. use it to bounce incoming projectiles back at enemies. probably needs a faster rate of fire, but can be handy.
-Added Tesla Cannon
Primary fire: arc of lightning that extends 22 units forward of you that does high dps. short range makes close combat essential.
Secondary fire: charge a single high damage bolt with a long recovery time. not very useful right now, needs tweaking for usability.
-Added Garden map.
a mix of open spaces and close combat areas set in a nice green garden. Dragoon sniper comes in more handy here than Burg. so far testing suggests the layout is pretty good. small tweaks will probably be made but I'm happy for now.
Screenshots of the new features in action:
wand and tesla cannon:
garden map:
next up, revisions to lodge map (hopefully I can make it fun this time), finishing up the visuals for burg and maybe even some proper character models!